Updated: 9 October 2007

CAMPAIGN LOCALESTAVERNSCAMPAIGN PLACE NAMESCHARACTER BACKGROUNDS

Location Progression
Session
Cradle of Creation, Riot's Gate 1 - Dream of Horrors, 2 - Into the Maw, 3 - Moons Ascendant, 4 - Independence Day, 5- Out of Riot's Gate
Guania 5 - Out of Riot's Gate
Lake Dakar 5 - Out of Riot's Gate, 6 - Vengeance for the Keeper 
Göesse 6 - Vengeance for the Keeper , 7- Riddles for Answers
The Caves of Göesse 6 - Vengeance for the Keeper, 7- Riddles for Answers
Lost Temple of Sss'Raast 6 - Tracking the Agents
Saltwater Barrows 7 - Riddles for Answers, 8 - Blood in the Masrhes
The Lonesome Vast 8 - Blood in the Masrhes
Morastweld Stand 8 - Blood in the Masrhes
The Darkened Swamp 9 - Where Lizards Weep
Folha's Grove 9 - Where Lizards Weep, 10 - Stumbling into Depths, 11 - Flame & Shadow, 12 - Darkness Falls 13 -
The Devourer 10 - Stumbling into Depths, 11 - Flame & Shadow, 12 - Darkness Falls 13 - Ancient & Unspeakable 14 - Taint of the Devourer
The Lonesome Vast 14 - Taint of the Devourer, 15- That Which Stalks the Night
Lost Temple of Sss'Raast 15- That Which Stalks the Night, 16 - The Scouring of the Enclave
The Enclave 16 - Crossings
Dunwater 16 - Crossings
Cauldron  16 - Crossings
Amagwa Range 17 - The Dirty Half Dozen
Cauldron  18 - "We Came, We Saw, We Rocked"
Cauldron  19 - House Golgadin

Cauldron, The Venture, Coral Node

20 - Clockwork Blue
Coral Node, Selunaport 21 - Race Against Rin
Cauldron, Ironreach Mines 22 - Less than a League Above a Lake
Ironreach Mines, Underdark 23 - Death & Lavendar
Underdark, The Monotheocrate Order 24 - Debts of the Father, Paid by the Son
The River Styx, Eoport 25 - Redemption 
The Border of the Monotheocrate Order & Divinity at the Wall of the Righteous 26 - Southwards
Divinity 27 - Departures
Divinity, Al-Gleasahl 28 - Othersiders
Divinity, Within 29 - Baba Yaga's Hut
Cradle of Creation 30 - Fear & Justice
Aboard the Thala Sanat, somewhere in the Monotheocrate Order 31 - The Battle of the Thala Sanat
  32 -
   

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CAMPAIGN LOCALESTAVERNSCAMPAIGN PLACE NAMESCHARACTER BACKGROUNDS

Name
Description
(Riot's Gate) A fine tavern and gasthaus, located in the University District of Riot's Gate, on the slopes of the peak, Dosh. Owned and operated by a corpulent Half-elf named Plake.
The Bell & Clapper (Bellhold) A tavern in the Dakari town of Bellhold, owned by Plake's brother Tokket.
The Billy Goat & Broadsword (Riot's Gate) An infamous tavern in the Dock Ward. A rollicking, rickety building well known for its view of the Skybridge Tram and steep, wooded slopes towards Lake Seluna and McGreevy Town.
The Caver's Dive (Cauldron) A seemingless lawless gambling barge floating on Cauldron Pond. The single below water level is called "the Tenth Hell." You will never find a more wretched hive of scum and villainy.
The Celestial Dragon (Valparaiso) A Hankuan bar in Valparaiso. Unsurprisingly, it is located on the docks. According to Haast's fence, Grieg, this is a likely place to begin looking for contacts with the White Crane Assassins.
The Censer & Chalice (Riot's Gate) An expensive pub in the heart of the Temple District in the Federation Fells, it caters largely to the priests of the Ascendant pantheon.
Constantine's (Göesse) More tent than tavern, this cantine is what passes for an "inn" in the fishing village Goesse. Owned and operated by the dwarf Constantine and his wife Latja.
The Dregs of Humanity (Riot's Gate) A literal hole in the wall of a bar in the Dock Ward. Its clientele is in-keeping with its name. It is a small pub that specializes in flat ale, blinding whiskey, food posioning, nightly fights, and citations from the health inspector. It is owned and operated by Unga the Orc.
The Fraid Shell Inn (Selunaport) A skivvy dive on the docks of Selunaport. Temporary home to a lot of sailors, pirates, privateers, longshoremen, nameless strangers and ne'er-do-wells. Considered neutral ground by pirates, guilds and lawmen alike, it is one of the safest, most secure places in Selunaport. It is owned by Harold, a blind hobbit with teh heart of a Kronos Dwarf.
The Gaff and Bailey (Cauldron) A bar, reastaurant and boarding house in a market district in Cauldron. An cultured Orindian named Kelly is the night manager.
The Longshoreman's Pike (Telemar) A bar in Telemar associated with the Theonean agents shiding at the Lost Temple of Sss'Raast
The One Hole (Al-Gleasahl) A brothel, saloon, den of iniquity and one of the only two "going concerns" in the miserable frontier town of Al-Gleasahl. Owned by a conniving mercenary from Cundinamarca, named Ateraxia.
The People's Pub (Al-Gleasahl) In Al-Gleasahl, it is the One Hole's competition. It is owned by a one legged man named Jafar.
Rude Eruptions (Cauldron) A popular dance hall and tavern. Very avant garde.
The Scholar's Schema (Peppershot) A friendly tavern in the Lake Range village of Peppershot. Home of the infamous "Smartening-Up Drink" (0.1% alcohol). Lots of tables for Dwarves, Kith & Kin. Two tables for "big'uns." Ten rooms for Dwarves, Kith & Kin, two for big'uns.
Tenth Hell (Cauldron) A bar mentioned by the thug, Crux, in association with an organization called "the Gentlemen's Society"
Uncle Ogre's Monocle
(Cauldron) An inn and tavern where no one asks too many questions. It is run professionally by a quiet, one-eyed, female half-Ogre named Dastard.

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CAMPAIGN LOCALESTAVERNSCAMPAIGN PLACE NAMESCHARACTER BACKGROUNDS

Name
Description
Ajukut Cavern (Dreii Undermountain) Ajukit Cavern is a marvel of Dreii Undermountain. Bisected by a roaring underground river that flows from Lake Seluna to Lake Dakar, it is a site steeped in Dwarven lore and a vital strategic hold in the Underdark approach to the Axes Bithtat.
Al-Gleasahl (Divinity) A village near the border with the Monotheocrate Order that is thoroughly infiltrated with RAD fighters. Glaconer called it a “A jungle outpost that has overstayed its welcome.” It lies upon one of the potable tributaries that feeds the Qutuz River from the east.
Ali’s Adventurer’s Backpack (Cauldron) An outfitter's shop run by a Theonean human.
Altamont (Dakar Province) A mountain Quilombo famous for its raucous, and sometimes deadly, chariotraces.
Amagwa Range (Bithal) East of the Amagwa River, this is a stretch of the Lake Range Mountains that abuts Lake Seluna and stretches to Lake Sular. Sunfalls, the capital of Bithal, is located here.
Axes Bithtat (Riot's Gate) At the heart of Riot's Gate is the ancient Dwarven city whose name the whole city once bore. It is extremely old. Its lower levels were sealed off as a result of the Dwarven Civil War. Its Dwarven name means "The Bones of the Earth."
Balud (Wasted Sea) One of three villages inside the Enclave of the T'Kel.
Bastion (The Monotheocrate Order) A city on the eastern coast of the Monotheocrate Order
Bellhold (Dakar Province) A mountain town off the main road out of Riot's Gate towards the Wall of the Righteous. Formerly a Quilombo, this is now prosperous town of Half-Elves, Humans and Dwarves. It is renowned for forging fine bells.
Bithtat Sengar R. (River Baronies) The mighty river that runs through the Baronies from Lake Seluna to the sea.
Bobble's Curios A shop filled with peculiar things. A popular spot for adventurers and travellers to sell exotic items. Run by an elderly hobbit named Bobble.
Bostik (River Baronies) The powerful and tyrannical Barony at the headwaters of the Bithtat Sengar River. Including privateers, it controls the second largest naval fleet on Lake Seluna.
Cauldron (Dakar Province) The capital of Dakar Province is literally built around the top of a long dead volcano.
Cauldron Pond (Cauldron) The cold, freshwater lake inside the caldera of dormant volcano at the centre of the city of Cauldron.
Caves of Göesse (Bithal) A half day's walk from Göesse, these caves have always been troublesome for the shelter they offer wandering monsters, and now for its place in the web of mysterious teleportation gates linked somehow to the Age of Giants.
Cindercone (Dakar Province) A lakeport on Lake Dakar, this town sits on the base of the dead volcano in which the city of Cauldron is nestled. Cindercone serves as Cauldron's lakeport. There is a steamtram for goods and a road for people to reach the summit.
The City of Tin (Extraplanar) A wondrous and terrible site not of this world, from one of Thalazzar's visions.
Claxxon
(Lake Range) The city where the latest Withering outbreak was reported to have begun. Near the Wall of the Righteous, not far from Peppershot.
Coral Node (Extraplanar) A massive lump of coral mysteriously bound to the derelict Clockwork submarine, the Venture, floating through the merciless eternal eternal currents of the Elemental Plane of Water
Cundinamarca (Divinity) A major coastal city. You will never find a more a wretched hive of scum and villainy.
Dakar's Lament (Dakar Province) A marsh on the southernmost shore of Lake Dakar. Not the largest swamp in the Mazari, but the largest portion nominally under the authority of the Federation. Garissoning the Lament is an enormous job that has recently been left to fallow as the Federationbattles for its life in the Wilderlands and plays political chess with the Monotheocrate Order and Gallant on the coast.
The Darkened Swamp (Bithal/Wasted Sea) The Lizardfolk name for a portion of the Lonesome Vast around the Lonesome Flow and the Shekinester oxbow, where it blends with the Morastweld Stand. Also know to them as "Where Lizards Weep."
Dekagessi (Divinity) A town in central Divinity, on the border of the central cordillera and the lowland jungle.
The Devourer
(Wasted Sea) This is the site featured in the map Domaldi's father recovered from the trolls in the Caves of Göesse. It is an ancient Durgoshii power site, east of Lake Dakar, deep inside the Darkened Swamp in the Wasted Sea. It is detailed in the journal of Besth the Hobbitish researcher. The site itself seems haunted by an ancient and unspeakable evil. It was built by Durgoshii Giants from the Last City, Dröss Jämmerlich, not long after a year of great cataclysms. The site seems to be both a complex torture chamber that ammasses "pain" and a massive weapon. A fresco inside depicts some of its history, and the Companions discovered texts within that also shed some light on its past.
Dreii Undermountain (The Gate, Bithal, Dakar Province& Lake Range) The section of the Underdark beneath three Sunterran Provinces. It is the demense of no race. The migration of the exiled Steel Dwarves to this region long ago disrupted what passed for "peace" in this harsh realm.
Dunwater (Dakar Province) A town on Lake Dakar, close to the southern border of the Wasted Sea.
Dygranog (The Gate) The peak upon which Axes Bithtat and Riot's Gate sit.
The Enclave of the T'kel (Wasted Sea) On the Southeastern shore of Lake Dakar, near the Wall of the Righteous, the Enclave is the small area of the Wasted Sea that is home to the three villages of the T'kel. (Description)
Eudaemonia (The Monotheocrate Order) The capital of the Jamahyria.
Eoport (Eoport) One of the Three Cities and the birthplace of the revolution that led to the creation of the Sunterranse Federation.
Folha's Grove (Wasted Sea) An ancient grove of sturdy oak erected around a sacred barrow in the middle of the Darkened Swamp inhabited by the Dryad Folha. She was trapped here by an ancient order of Druids to help transform the grove into a power site, known as the Devourer. The grove stands outside an ancient giantish underground temple.
(Wasted Sea) The Temple of Heironeous beyond the borders of the Federation, where Domaldi was born.

Göesse
a.k.a. Filula

(Bithal) A small subsistence fishing village of luckless souls on the shores of Lake Dakar near the border of the Wasted Sea. Near the the caves where Domaldi's father lost his life. Known to the T'Kel as Filula, or the "Fish Pot."
the Great Bastion of Selunaport (Twareg) A prison for pirates,wizards, demons and other "difficult" prisoners in Selunaport. Chief Warden is Colonel Azaf.
the Great Old Aqueduct (Lake Range, Dakar Province, The Monotheocrate Order) An ancient aqueduct, now a ruin, that once ran from Lake Seluna southwards, deep into what is now the Monotheocrate Order. It precedes the Wall of the Righteous which bisects it. In the Sunterranse Federation, it marks the border between Dakar Province and Lake Range. In the Order it disappears into the sands and dust of the Atamara Desert. IT is sometimes associated wit the Age of Giants.
Grial (The T'Kel Enclave) The largest of the three villages of the T'kel Enclave. Where the T'Kel hold their annul harvest Fair Day.
Guania (The Gate) A city on Lake Dakar that serves as a port for Riot's Gate. It is the base for the oldest of three tram systems that serve the mountaintop fortress. Small carts are pulled up and dopwn the mountain on worn ruts using an old hydraulic system.
Gwuzbuloolpip Steam Hall a.k.a. "the Gwuz" (Cauldron) The “Gwuz” is a private bathhouse on the shore of Cauldron Pond for Dakare elite where hot water, heated by volcanic vents from the Underdark, cascaded down the slopes of Cauldron and from intricate, carved fountains, showering over the rich and famous. It was named for an infamous steam mephit who had lorded over the mephits of the Cauldron volcano when it had been active hundreds of years ago. Today it was filled with Dakare’s best, escaping the pressures of dealing with the influx of refugee filth amongst their beautiful trade towers. Yearly membership, 50 gp.
Happy Acres Refugee Camp (Riot's Gate) A refugee camp for Gnomes, Hobbits and other "small" sized creatures in Riot's Gate. Near "Little Hankuo." It is frequently preyed upon by the city's underrworld.
Harvester (Unknown) Each is some sort of structure connected to the Devourer. They were used to gather and transport more sacrifices to the Devourer. One was inadvertantly taretted by "the Dirty Half Dozen" in Bithal in the Amagwa Range outside Sunfalls.
The High Wall Road (Valparaiso, Lake Range & Dakar Province) A road that runs West to East, more or less parallel to the Wall of the Righteous through the mountains of the Federations. It effectively ends at Telemar on lake Dakar, but it runs a few miles deeper into the Dakar's Lament, where it disappears. A connecting portion of road, known as the Maddock's Mile, carries on to Riot's Gate. It is an essential highway for merchants and travellers, and many mountain communities and Quilombos exist within a few miles of it. It is a strategic corridor for the Federation, but extremely diffivult to Garrison or patrol. It was originally part of the road system that was used to contrsuct the wall, and the Maddock completed it as a full West-East wall soon after regaining control of Riot's Gate.
Huygens (Lake Range) A small but lively town at the crossroads of the High Wall Road and the Low Wall Road.
Ironreach Mine (Lake Range) An abandoned mine in Lake Range that links up to a path beneath the Wall of the Righteous. Used by House Golgadin to transport their soap soldiers to Divinity.
Isle of Cyr (Orindo) The last portion of Orindo that has yet to succumb to Gallantine's massive war machine. It is an island off the coast of Old Terranse. Fighting their has been fierce in order to prevent Gallant from establishing any sort of foothold.
Jamhyria Theona'la (Monotheocrate Order) The Monotheocrate Order's name for itself in Yithic.
The Land's Edge Wood (Land's Edge Wood) A Great Old Forest that stretches north from Kornos and Koln along the edge of the Watcher's Canyon in the Mazari. It remains a power in this world unto itself, and its denizens.
The Lonesome Flow (Wasted Sea) The River that runs through the Lonesome vast and roughly delineates the boundary between the Federation and the Lizardfolk tribes of the Lonesome Vast.
The Lonsesome Vast (Wasted Sea) A swampy stretch of the Wasted Sea near the border with Bithal Province, on the shores of Lake Dakar.
Lost Temple of Sss'Raast
(Wasted Sea) Several miles from Göesse, by boat and through the dense marshlands of the Lonesome Vast, this is an abandoned temple of the dead religious confederation of the scalyfolk, the Sss'Raast. In this particular temple, the Yuan-ti motif seems to dominate. Known to the T'Kel as the Tempiss Liassi. [MAP]
The Low Wall Road (Lake Range) This North South road runs the length of the Old Aqueduct that once carried water from Lake Sular into the Monotheocrate Order. It stretches form Röt-Mantel to the Blocked Gate on the Wall of the Righteous
The Maddock's Mile (Dakar Province, The Gate) The road from Telemar to Cauldron to Riot's Gate, effectively extending the High Wall Road all the way to the Gate.
The Pillar Site (Bithal) An ancient astrological site, perhaps dating back to the Giantish Durgoshii Empire. The Seel Stone pillars at the centre hearken to the legends of the Pillars of Sentar.
Manyberries (Lake Range) An old isolated Half-Elven Quilombo in a fertile valley in the mountains of Lake Range. It is an agricultural village surrounded by orchards, greenhouses and outdoor gardens. The village seems prosperous and happy. There are many young children. The population remains predominantly Half Elven, with a few Humans and Elves.
Morastweld Stand (Bithal) The name of the forest above the Murke Flats that surrounds the wilderness road out of Göesse. Past the Lonesome Flow River, it stretches a way into the Lonesome Vast before being consumed entirely by the swamp.
Murke Flats (Bithal) The name of the swampy, lake level plateau that surrounds Göesse.
McGreevy Town (The Gate) A port city on the southern shore of Lake Seluna that primairly services Riot's Gate.
Mossy Hill (Plains of the Horselords) A former farming settlement on the border of the Plains of the Horselords and the Wilderlands, near the border with Bithal. The site of an horrific slaughter, it was completely wiped out by the invading Horde.
NATURAL (Riot's Gate) The National Academic and Technical University of Riot's Gate and the Lakes, located in Riot's Gate. The sister institute to NUTTS.
NUTTS (Selunaport) The New University for Training in Technical Secrets. Frankie's Alma Mater.
Qutuz River (Divinity) A river running through the jungle, north to south, along the border between Divinity and the Monotheocrate Order. Lyig at the bottom of deep chasm, it is reportedly unnavigable, not least for being an oozing flow of mud and tar.
Rgigh Lake (The T'Kel Enclave) "Leech" Lake
Rim Road (Cauldron) The road where Cauldron's rim broke into Lake Dakar, it is filled with wealthy estates.
Saltwater Barrows (Bithal) A local name for a partially submerged and ancient cemetery near Lake Dakar, not 50 km from Göesse. In the province of Bithal, near the shores of Lake Dakar. (See also: Map of Göesse & Environs)
Sea of Grass (Lost Frontier) The fallen provincial capital of the federation province of Last Frontier.
Shekinester Oxbow (Bithal/Wasted Sea) Also known as the Knee of Shekinester, this oxbow carves into the cliffs above the Saltwater Barrows, north of the Lonesome Flow and confuses the border between Bithal and the Old Serpant Suzerainty.
Sheffield Brother’s Armoury (Cauldron) An armoury owned in part by two Half Elven brother, the master armourer is Guy Sheffield.
Shrine of Zuras (The T'Kel Enclave) A shrine and monestary dedicated to the T'Kel, Zuras, who brought the blessings of civilization to his race, it lies at the centre of the Enclave and presided over by a monasic order, the Order of the Claw. (Description)
Skybridge Tram (Riot's Gate) Located in the Dock Ward of Riot's Gate, this is one of three trams that links the mountain-top city to the valleys below. It services the Northern slope of the city. It descends to McGreevy Town a port city on the shores of Lake Seluna.
Sunfalls (Bithal) The capital of Bithal province in the Sunterranse Federation lies between Lake Seluna and Lake Sular. Sunfalls fell in Berrona 19 A.I., following the Doom's Eye Elcipse, to the Horde of Brutes invading form the Wilderlands.
Telemar (Dakar Province) A laketown on the southern shore of Lake Dakar, effectively at the end of the High Wall Road before it disappears into Dakar's Lament.
University at Sunfalls (Sunfalls) A university with a mixed curriculum of arts, medicine and magic in Sunfalls.
Upheaval, the Great Range Mountains (Wilderlands) This massive mountain range branches northward from the Lake Range mountains east of Lakes Seluna and Sular and separates the Mazari and Durgosh continents.
Valparaiso (Valparaiso) The City of Valparaiso is a massive trading port on the Gold Coast. The surrounding province is often referred to as Greater Valparaiso. It is one of the original Three Cities of Terranse settlements that gave birth to the Federation. It is the largest city in the Sunterranse Federation.
The Wall of the Righteous (Mazari) The massive wall that stretches from one side of the Mazari to the other separating the Monotheocrate Order from the Sunterranse Federatation and lands north. Wall of the Righteous is large, even to Giants. The Theoneans began its construction once they ceased their relentless expansion in the Lake Range and the Mazari. This occurred after the meteor struck Lake Dakar over 800 years ago. The Wall was completed a scant few years before the fall of Dröss Jämmerlich a little over 600 years ago. The Theoneans called upon powers unimagined to construct “their mighty and gods forsaken wall,” from behind it the One’s War against the Gods of the Giants (and others) continued until the fall of Dröss Jämmerlich. Its creation changed the climate, migratory patterns, political order... the entire continent. The wall is roughly 400 m high and 100 m wide at the base. Its roots plunge deep into the earth. It appears to be the only thing that the Ley Lines do not penetrate.
Yellow Grass Hills (Bithal) Another Lizardman place name for a cluster of grassy hills that rise slightly above the Morastweld Stand, east of the Shekinester oxbow.

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CAMPAIGN LOCALESTAVERNSCAMPAIGN PLACE NAMESCHARACTER BACKGROUNDS

Name
Description
Krin (The T'Kel Enclave) One of the three villages of the T'kel Enclave. Home of Janarl
Kronos (Kronos) The capital city of the Dwarven commercial state of the same name. The place where Nimbus grew up in bondage.
The Nocturnal Temple (Wilderlands) The Lunar Elven enclave, high above the mountainous shores of Lake Sular. The place where Nimbus found peace. Originally used by the Church of St. Cuthbert, it is an astronomical observatory the Primature gifted unto the Lunar Elves when they first came to the Mazari over forty years before in an acknowledgement of their piety and devtion to Sentar.
Peppershot (Lake Range) Frankie's home town, near the Wall of the Righteous
Selunaport (Twareg) The city where Frankie goes to University and the place from which Rin hails. The capital of Twareg and the "top" of the Devil's Horn Canal.
Silvertá (River Baronies) A River Barony on the Bithtat Sengar River, neighbour to Bostik. The place Tiberio once knew as home.

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