Updated: 7 July 2007

To possess another language
Is to possess another soul.
                                    - Charlemagne

How do I know what languages my character speaks?

Human National Languages      
National Language
Alphabet
Nation of Origin
Real World Inspiration
Spoken Where
Bakare
(extinct)
Bakray
(Phonemic)
Semerkhet (the Atamara Desert)
Ancient Egypt
Tombs, Libraries, corners of the Monotheocrate Order
COMMON (a.k.a. Mazarean)
Mazar
Communities of the Mazari Continent
Colonial North America
Sunterranse Federation, Kronos, the Moran Alliance, Divinity, the River Baronies, parts of Terranse & Amitlan
Gallantish
Mazar
Empire of Gallant
Napoleonic France
Gallant, Argencour, River Baronies (e.g. Botsik), Sunterranse Federation
Hahn
Hahn-gu
(Pictographic)
Hankuo
China
Hankuo, Koryo, Nippon
Hespanic
Mazar
Kingdom of Hespan
Imperial Spain
Hespan, Argencour, Bolva, Corona, Divinity, Hespan, River Baronies, Sunterranse Federation
Kuschite
Napata
Kusch
Africa
Meroëlle - Kuschite is what passes for "Common" on the Meroëlle continent - inhabitants are the Meroë
Maiiyaz
Maiiyaza
(Pictographic)
Azmaiiy
Aztec & Maya
Azmaiiy, Amitlan, Divinity, Hespan, Nesyian Arch Archipelego, Sunterranse Federation, Terranse
Mazar
(extinct)
Mazar
Ancient Mazarean Empire
Latin
Tombs, Libraries (NOTE: this language is the basis for modern COMMON)
Nesyian Pidgen
Gesl
Nesyian Arch
Polynesia & South Asia
Nesyian Arch Archipelego, Amitlan, Divinity, Hespan, Sunterranse Federation, Terranse
Orindish
Mazar
Orindo
Pagan Celts of Scotland, Wales & Ireland
Orindo, Sunterranse Federation
Trudorean
Durgoshii
Trudor
Nordic & Teutonic Tribes
Trudor, the Highmoor Gap, the Moran Alliance, River Baronies (e.g. Koln), Sunterranse Federation, parts of the Wilderlands
Yithic
Yithic
The Monotheocrate Order
Ottoman & Babylonian Empires
The Monotheocrate Order, Divinity, Sunterranse Federation
Zularean
Mazar
Zulary Principalities
City States of Italy
Zulary, River Baronies (e.g. Silvestá), Sunterranse Federation, Zulary
BLUE = Nations for whom this is the principal language    

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Non-Human Languages      
Language
Alphabet
Description
Draconic
Draconic
A language with a huge variety of dialects. A crude form is used by the mysterious T'Kel race.
Runic
The common language of all three factions of the Dwarven Nation: Dari, Steel or Laker. Dialects and accents differ from clan to clan, making one's factions relatively easy to identify by the way one speaks.
Dialect
Spoken By
Aelven
High Elven
Windhome Elves, Sylvan (Wood) Elves
Aelven
Low Elven
Drow Elves,Wild Elves (Barbarians)
Fress
(Pictographic)
Aulde Elven
Lunar Elves, Feraln Elves
Quipu
(Coloured Braids)
Aquatic
Spoken by Aquatic Elves underwater. Can only be spoken by people with gills. Their dryland language is Low Elven
Rakksh
Spoken by Goblins, Hobgoblins and Bugbears
Half-Elven Patois
Mazar
Spoken by Quilombo born Half-Elves throughout the Mazari
Naurie
Aelven
This is the common language of Hobbits, Gnomes and Gnomlings, including those who sometimes do not live in common communities.
Rakksh
Spoken by Orcs.
Tick-Talk
Cryptick
The language of the Clockworks. They developed this form of speaking to one another on their own. Sounds like a series of clicks and whirs, sometimes they are inaudible. It may only be spoken by other races with the assistance of two devices a click-organ, similar to a harmonica, and an ear-horn. Both were designed by the Gnomes in the Downelands, but are they are also available in the Mazari, for a price. For non-Clockworks to learn their language requires two language slots and a special whistle.

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Other Non-Human Languages*
Language
Alphabet
Typical Speakers
Abyssal
Infernal
Demons, chaotic evil outsiders
Aquan
Quipu
Water-based creatures
Auran
Draconic
Air-based creatures
Celestial
Celestial
Good Outsiders
Draconic
Draconic
Kobolds, Troglodytes, Lizardfolk, T'Kel, dragons