Updated: 3 August 2008

A COMPLETE LIST OF 3.5 EDITION FEATS

GENERAL / CLOCKWORK / ITEM CREATION / METAMAGIC / TECH

GENERAL FEATS

Name
Pre-Requisite
Description
Source
House Heir of the Nine
must be a member of one of the Nine Great Merchant Houses
Member of a powerful merchant house and able to call in favours.
CAR
Ley Sight
Caster level 3
With a successful Concentration check, see the web of magical energy that binds Sentar
CAR

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GENERAL / CLOCKWORK / ITEM CREATION / METAMAGIC / TECH

CLOCKWORK FEATS
Name
Pre-Requisite
Description
Chaotic Alignment Clockwork Allows a Clockwork to have a Chaotic alignment in order to be a Ranger, etc.
Expanded Body
Clockwork,
must be taken at first level
Extra room can be created in the Clockwork's structure for two additional BODY slots.
Expanded Torso
Clockwork,
must be taken at first level
Extra room can be created in the Clockwork's structure for two additional TORSO slots.
Head Gear
Clockwork,
must be taken at first level
Extra room can be created in the Clockwork's structure for e additional HEAD slot (does not necessarily make the head bigger)
Larger Limbs
Clockwork,
must be taken at first level
Extra room can be created in the Clockwork's structure for two additional LIMB slots on either the Clockwork's arms or legs.
Life Force
Clockwork, Level 5
The XP cost of enhancements is one steps back.

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GENERAL / CLOCKWORK / ITEM CREATION / METAMAGIC / TECH

ITEM CREATION FEAT
Name
Pre-Requisite
Description
Source
Craft Steel Stone
Knowledge Arcana 6
Create items using Steel Stone CAR

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GENERAL / CLOCKWORK / ITEM CREATION / METAMAGIC / TECH

METAMAGIC FEATS
Name
Pre-Requisite
Description
Source
Arcanamech Channeller    
SS 23
Bard: Disguise Spell Bardic Music, Perform 12 Integrate the casting of a spell into your performance, no one notices
S&S 38
Block Spell    
WC 107
Channel Ley Ley Sight Draw upon ley lines to re-cast spells you have already spent.
CAR
Cycle Magic Channel Ley, Ebb Magic, Flow Magic, Ley Sight, * Spell Use the ebb and flow of ley lines and other casters to re-cast spells you have already spent at maximum strength.
CAR
Deflect Spell    
WC 109
Ebb Magic Channel Ley, Flow Magic, Ley Sight Diminish the potency of another caster's spell.
CAR
Flow Magic Channel Ley, Ley Sight, * Spell Draw upon Ley lines to improve an Empower, Enlarge, Extend, Heighten, Maximize or Widen Spell feats*
CAR
Ley Axis Channel Ley, Ebb Magic, Flow Magic, Ley Sight, Must have died channeling ley and undergone an "Arcane Rebirth" You are a roving node in the web of ley. You bristle with the power of the Ley lines.
CAR
Magical Preparation* Iron Will Perform your daily preparation of spells in half the time.
WC 111
Mirror Spell  Iron Will, Magical Preparation, caster level 3 When you cast an arcane spell, spend an extra spell slot to  cast a simultaneous duplicate. Both spells may hav ethe same or different targets and resolve seperately, but at the same time.
WC 112

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GENERAL / CLOCKWORK / ITEM CREATION / METAMAGIC / TECH

TECH FEATS*
Name
Pre-Requisite
Description
Adapt Device Use Technological Device 4; Craft Tech (Machinist) 1 Use Craft (Mechanical Device) to modify simple machines (e.g. crossbows, locks, traps, etc)
Adapt Engine Craft Tech (Machinist) 4; Craft Tech (Steamworks) 4; Engineer; Mechanologist Attach steamworks to a machine. Make it go.
Automotion Craft Tech (Machinist) 6; Craft Tech (Steamworks) 4; Adapt Engine; Engineer; Mechanologist Build self-contained, self-propelling devices devices
Build Clockwork Cast 3th level spells; Craft Tech(Clockwork) 15; Adapt Engine; Automotion; Build Construct; Build Prosthetic; Build Small Device; Channel Ley; Clockworkology; Engineer; Ley Sight; Mechanologist Build a Clockwork
Build Construct Craft Tech (Machinist) 8; Build Prosthetic; Build Small Device; Mechanologist Build a construct; it can be animated magically or driven by combining other feats, such as Adapt Engine
Build Engine, Alchemical Craft (Alchemy) 9; Craft (Steamworks) 9; Build Conventional Engine; Build Machine; Engineer; Mechanologist; Steamworks Engineer Build engines that tap alchemical energy
Build Engine, Arcane Cast 3rd level spells; Craft (Steamworks) 8; Build Conventional Engine; Build Machine; Engineer; Item Creation (any); Mechanologist; Steamworks Engineer Build engines that tap magical energy
Build Engine, Conventional Craft (Steamworks) 7; Build Machine; Engineer; Mechanologist; Steamworks Engineer Build a conventional engine - oil or coal burning
Build Engine, Energy Trap Craft (Steamworks) 12; Knowledge (Arcana, Religion or other target) 12; Build Conventional Engine; Build Machine; Engineer; Mechanologist; Steamworks Engineer Build engines that tap divine, elemental, Ley magic or solar energy
Build Engine, Planar Cast 3rd level spells; Craft (Steamworks) 8; Knowledge (Planes) 8; Build Conventional Engine; Engineer; Item Creation (any); Mechanologist; Steamworks Engineer Build engines that tap planar energy
Build Engine, Necromatic Cast 3rd level spells; Craft (Steamworks) 8; Build Conventional Engine; Build Machine; Engineer; Item Creation (any); Mechanologist; Spell Focus: Necromancy; Steamworks Engineer Build enegines that tap negative energy
Build Prosthetic Craft Tech (Machinist) 7; Build Machine; Build Small Device; Mechanologist Build operational limbs for medium and large size mechanical devices
Build Small Engine Craft (Steamworks) 10; Build Conventional Engine; Build Machine; Build Small Machine; Engineer; Mechanologist; Steamworks Engineer Build small steam engines.
Build Small Machines Craft Tech (Machinist) 6 ; Mechanologist You can build small machines, such as clocks, wind up toys, locks.
Clockworkology Craft Tech (Clockwork) 5; Adapt Engine; Build Prosthetic; Engineer; Mechanologist, Int 17+ You understand how Clockworks function; Use Craft Tech (Clockworks) to heal 1d4+1 dmg/ to a damaged Clockwork.
Delay Engine Malfunction Craft Tech (Machinist) 4; Engineer; Mechanologist; Steamwork Engineer You can keep a steamwork engine running past its breaking point.
Engineer Craft Tech (Machinist) 5; Build Small Machine; Mechanologist, Int 15+ You understand engines, energy, pressure systems, hydraulics, thermal dynamics, pistoons, force, vacuums and power sources. This is the equivalent of having Skill Focus: Craft Tech (Machinist).
Engineer, Architectual Knowledge (Architecture) 4; Engineer; Mechanologist You can adapt engineering principals to building structures, such as moats, sewers, traps, dams, mines, canals, aqueducts, windmills etc.
Engineer, Steamworks Craft Tech (Ste