Written by Frankie
Updated: 25 April 2008

Description: 
A secretive Tech Guild that that harness arcane or divine energies to give life to Clockworks. Most members are Gnomish or Clockwork, but other races have been know to gain admittance.
  
Prerequisites: 
Skills: Craft Tech (Clockwork) 8 ranks
Feats: Engineer, Build Small Machines, Mechanologist
Special: Must be accepted as an apprentice and taught by a Clockmaker.
(The DM can waive this if the character learns enough to do this on their own)
  
Hit Dice: 
1d4/ level
  
Skill Points: 
4 + Int Adj / level
  
Class Skills: 
Concentration, Craft (any)(Int), Craft Tech (any)(Int), Disable Device (Int), Knowledge (Local)(Int), Knowledge (Architecture & Engineering)(Int),
Profession (any)(Wis), Spellcraft (Int), Use Rope (Dex), Use Magic Device (Cha), and Use Technological Device (Int)
  
Weapon &
Armour:
• None
  
Special: 

• Clockmakers get +10 on all Charisma base skills when interacting with Clockworks
• Clockmakers may cast spells from a specialized list using their Intelligence as the modifier. They must prepare their spells daily as a wizard, using a confounding mix of Technospeak and Draconic.

  
History: 

The first Clockmaker was the Gnome, Baerest. There were many other Gnomes who made clockworks automotons before him, but he was the first to awaken a Clockwork person. All subsequent Clockworks were awakened and improved upon based on the schematics he left behind. These became the foundation of the Clockmaker creed.

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Level
Special
Clockwork's Soul (min xp)
Attack
Fort
Reflex
Will
Spells per day
1
Tech Feat: Adapt Engine, Tech Feat: Build Prosthetic
100
+0
+0
+0
+2
0-3x, 1-1x
2
Tech Feat: Build Construct, Tech Feat: Clockworkology
200
+1
+0
+0
+3
0-4x, 1-2x
3
Tech Feat: Automotion, Ley Sight
400
+1
+1
+1
+3
0-4x, 1-2x, 2-1x
4
Channel Ley, Tick Talk , Tech Feat: Upgrade Clockwork
800
+2
+1
+1
+4
0-4x, 1-3x, 2-2x
5
Tech Feat: Build Clockwork, Heart of the Clockwork
1,600
+2
+1
+1
+4
0-4x, 1-3x, 2-2x, 3-1x

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Heart of the Clockwork:
Choose ONE Build Engine Tech Feat, (e.g. Build Engine, Alchemical)
  
Tick Talk:
A Clockmaker gains the ability to speak Tick Talk fluently and can use virtually any material to build a Tick Talk whistle (+2 pockets) without having to make a DC check. A Clockwork Clockmaker may choose a free tech feat in place of this ability.
  
Clockwork's Soul :
A Clockmaker earmarks a minimum of his earned xp each level with which to imbue a Clockwork with a life force of its own. If the Clockwork dies, even if he is resurrected, all of this xp is lost. A Clockmaker is free to commit as much xp as he wishes to his Clowork Soul, but this xp may not be used towards his own advancement.
* Inspired by the Maester prestige class, Complete Adventurer, Wizards of the Coast 2005

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Clockmaker Spell List
0 Level:
Arcane Mark, Chalkboard, Detect Magic, Electric Jolt, Flare, Know Direction, Light, Magic Hand, Mending, Open/Close, Prestidigitation, Read Magic, Repair Minor Damage, Stick
  
1st Level:
Alarm, Animate Rope, Appraising Touch, Grease, Magecraft, Magic Mouth, Magic Weapon, Nystul's Magic Aura, Identify, Low Light Vision, Orb of Electricity, Reduce Person, Repair Light Damage, Tenser's Floating Disk, Unseen Servant
  
2nd Level:
Arcane Lock, Bear's Endurance, Bull's Strength, Cat's Grace, Darkvision, Detect Thoughts, Eagle's Splendor, Fox's Cunning, Gedlee's Electric Loop, Knock, Locate Object, Owl's Wisdom, Silence, Repair Moderate Damage, Resist Energy (Electricity)
  
3rd Level:
Clairaudience, Daylight, Dispel Magic, Haste, Hold Construct, Illusory Script, Mage Hand (Greater), Nondetection, Repair Serious Damage, Scrying, Secret Page, Shield, Shrink Item, Sign of Sealing, Slow, Telepathic Bond Lesser (Clockworks)
* based on the Full Spell List at Crystal Keep
Bold Italics = Spells I have made up - descriptions to follow

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