Updated: 6 April 2007

Description: 
BLAH BLAH BLAH
  
Prerequisites: 
Spells: Must be able to cast divine spells
Feats: Leadership. Ley Sight
Skills: Knowledge (History) 4 Ranks
Special: Must be a Lawful Dwarf, loyal to the Maddock of the Sunterranse Federation.
  
Hit Dice: 
1d8/ level
  
Skill Points: 
4 + Int Adj / level
  
Class Skills: 
Climb, Concentration, Craft (Any), Diplomacy, Disable Device, Heal, Intimidate, Knowledge (Any), Listen, Profession (Any), Search, Sense Motive, Spellcraft, Spot, Tumble, Use Rope
  
Weapon &
Armour:
• All Simple and Martial Wepaons
• All Armour and Shields
  
Special: 

Spells: At 2nd Level and every even level thereafter, a Claimer of the Maddock gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class.

  
History: 

BLAH BLAH BLAH

[TOP]

Level
Special
Attack
Fort
Reflex
Will
Spells per Day
1
Authority, Claimer Lore, Find Traps
+1
+2
+2
+0
-
2
Defensive Stance
+2
+3
+3
+0
+1 level of divine spellcasting
3
Tracking, Uncanny Dodge
+3
+3
+3
+1
-
4
Trapsense
+4
+4
+4
+1
+1 level of divine spellcasting
5
Inflame
+5
+4
+4
+1
-
6
Evasion
+6
+5
+5
+2
+1 level of divine spellcasting
7
Mobile Defense
+7
+5
+5
+2
-
8
Discern Lies, Improved Uncanny Dodge
+8
+6
+6
+2
+1 level of divine spellcasting
9
"By the Maddock!"
+9
+6
+6
+3
-
10
Implacable
+10
+7
+7
+3
+1 level of divine spellcasting

[TOP]

Authority (Ex) +2 to Intimidate skill, +2 to Diplomacy (both circumstantial); the Claimers HAD official authority within the Sunterranse Federation, but they still retain unofficial authority amongst the people, particularly Dwarves, who are likely to be well-disposed towards the Claimers.
 
"By the Maddock!" (Sp) A Claimer may apply his Charisma bonus to his attack or damage rolls.
 
Claimer Lore (Ex) +2 to Knowledge (History), +4 if it is directly related to the Lake Dwarves or the History of Axes Bithtat.
 
Defensive Stance (Ex) When taking a stand, and not moving at all during combat, the Claimer gains +2 Strength, +4 Constitution and +2 resistance on all saves and a +4 Dodge bonus to AC. He may do so once per day. As soon as he moves during combat, all of these bonuses are lost. (DMG 186)
 
Discern Lies (Su) As the Spell (PHB 221-2), at will.
 
Evasion (Ex) A successful Reflex saving throw mens the Claimer takes no damage. A failed Reflex save means half. (PHB 50)