In many ways the Clockwork religion is an evolutionary
derivitive if the philosophies of the Gnomish "Duality."
Baerst was the Gnomish Master Tinker
and Clock Maker, who awakened the first
living Clockwork, Cable.
Cable killed Baerest soon after being brought to life. He escaped
into the wilderness and was hunted by Baerest's kith and kin, and
later by Clockworks specially designed and awakened, based on Baerest's
notes, for the purpose of finding him. Cable was never found; nor,
for that matter, were many who went looking for him. Those who did
return, came back with strange tales, that, with the passage of time
and the deepening of the mystery, formed the foundation of an equally
mysterious sort of devotion. Who was Cable? Why did he kill his creator?
Several codices exist in Tick Talk, detailing some of the interpretations
of Baerest's death and the events that followed.
Frankie, the famous gnomish
Tinker, discovered more about the mysterious religion of the Sons
of Baerest from the manual for a nefarious thrall module embedded
in the Clockwork, Calibre:
|While Frankie is in Folha's
Grove working on Calibre, she has the opportunity to follow
up on a couple of passages scribbled on looseleaf notes caught
between the pages of the Enthralled Clockwork Manual that she
noticed while frantically working on Calibre inside the
Devourer. They jumped out at her given Calibre's strange behaviour
in relation to your conversations about religion, as well as what
they say about the Clockwork's own mysterious Pantheon...
Passage No. 1: The thrall module affects
those Clockwork mindgears that underpin its psyche's inclinations
towards free will. A notable side effect of the implant procedure
is the elimination of all moral inclinations even in those who,
before hand, had a studied indifference towards either good or
Game terms: Clockworks
with a thrall module become Lawful Neutral (you already knew
that); Lawful Neutral Clockworks become "Lawful Indifferent."
Passage No. 2: Clockwork
Clerics and Paladins generally lose all of their abilities associated
with their faith in the process of implanting a thrall module.
Thrall modules seem to eliminate the subject’s capacity
to use faith, in either a God or a Power, as a means of focussing
divine energy. In these instances, although an entire skill
set can be lost until the thrall module is properly removed,
the enthralled Clockwork still functions as a capable servant.
The thrall module ought never to be used, however, on Clockwork
Clerics who draw divine energy from the schizophrenic mythical
figure that serves as their own godhead, Cable. I have known
of no Clockwork Cleric of Cable, regardless of which of Cable's
personalities it associates with, to have survived the implant
process. What this says about the role of free will in their
bizarre religion is for theologians to debate. For my part,
I have made 11 separate attempts on Clerics of all the various
Cable-sects, and doing so has only ever meant incurring considerable
extra cost that even the unit's salvage and scrap value cannot
cover. Furthermore, the thrall modules themselves are always
a write-off. Happily, devout non-priestly Clockworks, even those
who adhere to a particular version of the Cable myth, are no
more adversely affected by the implant process than any other
unit with a particular religious inclination. The complete loss
of interest in religion that accompanies the implantation only
improves their value as servants, so long as you do not press
them to discuss religious matters with you when you are bored.
This only confuses them and may require that they be left to
wind down and then be re-started.
(By the way, I have never experimented on
a Clockwork Druid or Ranger, but would be delighted to have
the opportunity to do so. If you ever capture a unit alive,
I would make it worth your while).
Frankie learned more about
the Clockwork religion in conversation with the Cleric of Cable the
Finder, Keratone, aboard her
The Three Aspects of Cable
Keratone explains that there are three distinct
sects to which that worship and draw strength from three different
manifestations of Cable - one good (the Finder), one neutral
(the Observer) and one evil (the Liberator). Keratone explains
that the devotion from which it derives divine energy is the
FInder. This manifestation of Cable eternally seeks forgiveness
that it can never be granted for his patricidal act. The devout
Clockworks of the Finder dedicate themselves to pursuing Cable's
Keratone explains, "Clockwork phiolosophers
argue about the meaning of Baerest's death and Cable's unforgivable
act, and interpret it in various ways. There are those, particularly
the neutral sect who go so far as to suggest that Baerest actually
offerred himself up for sacrifice.
"We Finders believe that Cable's killing
of Baerest created the seeds of the ultimate split in its personality.
When the first Finders were awakened and sent into the wilderness
to hunt Cable, many did not return. Most of those who did, had
found that the trail had gone cold. A small number returned
with fantastic tales of having met Cable and held palaver with
it. Some claimed to have seen some of the missing Finders with
Cable and others still claimed to have received enhancement
crafted by Cable itself. The one question that the Cable could
not or would not answer to those who searched it out was "Why?"
To this, it only said, "Look into your own being and find
an answer to this."
"The other sects claim different responses,
of course. To us, Cable is an object of devotion beacuse it
sinned; because it had faults and failings with such serious
consequences; because it was trapped in a labyrinth of its own
madness and could not find a way out. Nothing can altar the
fact that this was the font of the first Clockwork experience,
and all sects yearn to understand these origins. Cable was flawed.
Life is flawed. Perfection is misanthropic.
"The Liberators considered Baerest's murder
the ultimate act of free will, something in which they firmly
believe to the detrimant of all else, I'm afraid. All of our
gnostic traditions tend to characterize Baerest's death as the
completion of a divine cycle of creation and destruction - something
familiar, I think to the more abstract, and less anthropomorphic
religion of the Gnomes, I hink. In a sense, the Observers are
correct, Baerest's death was indeed a sacrifice - the ultimate
one that a parent makes for its child - whether he did so knowingly
or not. The question we ponder is whether Cable must be punished
forever for this malfunction. It is the dearest wish of all
devout Clockworks to learn of those first waking moments. For
this reason the awakening of any Clockwork is a sacred event.
"Who is right? All of us? Perhaps. There
are idealists who believe so. There is no question that all
of the sects derive divine power from their particular devotions.
There is no question that when differently aligned Clockworks
look into their fundamental beings, the find very different
Cables. That is to say, they find very different destinies,
and what is being alive if not discovering and pursuing one's